
They are resistant to rockets but susceptible to shotgun attacks.Īlso in Doom II RPG, in addition to a regular biting attack, each of the "Pinky" class monsters has a charging attack which can cause the player to be knocked backwards a tile (and potentially into a hazard). There are three variations, identified by color:Ī Pinky will attack automatically the moment the player steps into an adjacent square, even if it has already moved that turn. In both Doom RPG and Doom II RPG, the Demon appears as the "Pinky" class of monster.
In a ZDoom-based source port, if the player is killed by a Demon (monster is credited with delivering the blow that reduces player's health to 0%), an obituary message is displayed at the top of the screen: " was bit by a Demon.". Demons are capable of gibbing Zombiemen. This and the Mancubus are the only monsters to do so, although the Demon's is much clearer. The Demon, along with the Mancubus, Spiderdemon and Cyberdemon are the only monsters whose death sound clips includes noise other than the monsters' vocals in this case, the Demon makes an audible thud when it hits the ground after it dies. The Demon's attacking animation shows it biting a bloody bit of flesh off its intended target regardless of whether the attack landed or not. This could have been the standard death animation, or it could have been a gib animation (when hit with explosive weaponry). The Alpha 0.5 death animation.In the Doom 0.5 alpha, the Demon uses a different death animation where it stretches and distorts horizontally and explodes into a ball of yellow fire. Correspondingly, the root of the sprite name of the monster is SARG. Original doom demons code#
The name of the Demon thing or object in the source code is MT_SERGEANT, as it fits into the role of a "Demon Sergeant" according to the Doom Bible in section 7.2.